﻿//=============================================================================
//    SSDM(Season Star Database Management)
//    Copyright (C) 2006  ms44

//    This library is free software; you can redistribute it and/or
//    modify it under the terms of the GNU General Public
//    License as published by the Free Software Foundation; either
//    version 2 of the License, or (at your option) any later version.

//    This library is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//    Lesser General Public License for more details.

//    You should have received a copy of the GNU Lesser General Public
//    License along with this library; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

//    If you have any questions ,please contact me via F@seasonstar.net
//===============================================================================

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using CoreEA.SchemaInfo;
using SSDM.BaseUI;

namespace SSDM.CreateTableSchemaFactory
{
    public class CreateTableSchemaBaseWin : BaseFadeDialog
    {
        //public event EventHandler NotifyRefreshTableAfterCreated;

        /// <summary>
        /// Still need this boolean value
        /// to indicate the mode 
        /// This var may be refactor later .
        /// But currenlty it is vital when Create
        /// </summary>
        public bool IsModifyMode { get; set; }

        public BaseTableSchema CurSchemaInfo { get; set; }
        public CreateTableSchemaBaseWin()
        {
        }

        public CreateTableSchemaBaseWin(BaseTableSchema schemaInfo)
        {
            if (MPL.Utility.IsInDesign)
            {
                return;
            }

            CurSchemaInfo = schemaInfo;
        }


    }
}
